m8si
Active member
After I showed a video of my Lolo inspired engine a lot of NESmakers have asked for a tutorial. Well here it is.
In the attachments, there is a zip file containing a NESmaker module. Detailed install instructions can be found in the Youtube video below. You may need to press pause every now and then to follow along. =D There are also two very important steps in the tutorial video. Be sure to follow them both!
Here are also some things you should know before using the module:
Have fun making NES games!
In the attachments, there is a zip file containing a NESmaker module. Detailed install instructions can be found in the Youtube video below. You may need to press pause every now and then to follow along. =D There are also two very important steps in the tutorial video. Be sure to follow them both!
Here are also some things you should know before using the module:
- There is some room for optimisation when it comes to variables. The module uses three new object variables, but since there is always just one block moving at a time it could use normal variables instead.
- Module is very strict about player's collider size. If you want to use other than 16x16 game object you most likely have to change some hardcoded values in boxTile.asm
- Box is hardcoded as gameobject #8 if your game uses more game objects (enemies/pickaples etc.) the block logic will overwrite these and strange things can happen.
- Floor and Block tiles must use the same palette. At least for now.
- Works only on even screens. (00,02,04 etc...)
- Please post a comment if you are making something cool out of this. I would love to see it!
Have fun making NES games!
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