adesyndicate
New member
Hi! I'm Alex. I'm working on a Zelda-like prototype in NESMaker 4.1.5, Base module.
I'm currently watching the official 4.1.0 tutorials. Upon getting to Part 7: Inputs, I came across a problem. In his tutorial, the character moves as it should after adding the "StartMovingPlayer..." and "StopMovingPlayer..." scripts. When I added the same scripts—both from the Base script directory and from the Adventure script directory—the player will only turn in those directions, but not actually move; he just walks in place.
[media]https://www.youtube.com/watch?v=Wi8eEtew0sY&list=PL90FP_E2HIa5qS2QBGM5zUWRQJbBMPpUh&index=8[/media]
View attachment game.zip
The only thing I can think of that would cause this is that there are no collision attributes in the project at all. Normally, you'd see "Walkable" and "Solid" as options in the drop-down menu, but instead all 16 options say "NULL". I've scrounged the script directories for collision attributes for hours, but have found nothing (or at least nothing that doesn't cause the game to crash upon pressing a directional button).
I also disabled the HUD because there is this out-of-place player head in the top left corner. I couldn't remove it in the Overworld editor. Maybe it has something to do with the immobility problem?
There's also the problem of the incorrectly colored HUD. But player movement is more important anyway. Lastly, Link is just a placeholder until I can make custom art or hire a sprite artist. Besides Link, the sprites were all made by me. I know you're not supposed to do copyright stuff in NESMaker.
I'm currently watching the official 4.1.0 tutorials. Upon getting to Part 7: Inputs, I came across a problem. In his tutorial, the character moves as it should after adding the "StartMovingPlayer..." and "StopMovingPlayer..." scripts. When I added the same scripts—both from the Base script directory and from the Adventure script directory—the player will only turn in those directions, but not actually move; he just walks in place.
[media]https://www.youtube.com/watch?v=Wi8eEtew0sY&list=PL90FP_E2HIa5qS2QBGM5zUWRQJbBMPpUh&index=8[/media]
View attachment game.zip
The only thing I can think of that would cause this is that there are no collision attributes in the project at all. Normally, you'd see "Walkable" and "Solid" as options in the drop-down menu, but instead all 16 options say "NULL". I've scrounged the script directories for collision attributes for hours, but have found nothing (or at least nothing that doesn't cause the game to crash upon pressing a directional button).
I also disabled the HUD because there is this out-of-place player head in the top left corner. I couldn't remove it in the Overworld editor. Maybe it has something to do with the immobility problem?
There's also the problem of the incorrectly colored HUD. But player movement is more important anyway. Lastly, Link is just a placeholder until I can make custom art or hire a sprite artist. Besides Link, the sprites were all made by me. I know you're not supposed to do copyright stuff in NESMaker.