voltopt
Member
I'd like to implement checkpoints after a player character loses a life, but before the life resets to zero. I see a lot of background for tile-based checkpoints, however this script does not come in the base module for 4.5.2. I'd like something where, after getting to a new 'area' or level, the game will send the player back to the start of the last level entered when a life is lost, as long as there are still lives to be lost.