A bunch of problems

MistSonata

Moderator
For now, there's no melee script that I know of. There probably will be in the Adventure module, when it comes out.
 

dale_coop

Moderator
Staff member
Here Joe's schedule of things to come for NESMaker:

The tentative itinerary for the next six weeks, barring disaster, looks something like this:
Wed, Aug 8th: LAUNCH - tutorial on basics
Wed, Aug 15th: Adventure Tutorial
Wed, Aug 22nd: Platform Tutorial
Wed, Aug 29th: Horizontal Shooter Tutorial
Wed, Sept 5th: Brawler Tutorial
Wed, Sept 12th: Point and Click Tutorial
Wed, Sept 19th: "Puzzle Game" Tutorial
Wed, Sept 26th: Simple RPG Tutorial
Wed, Oct 3rd: NESmaker TOOL UPDATE
WED OCT 3rd-Nov 3rd: The first official NESmaker Game Development Competition.
 

dale_coop

Moderator
Staff member
About Everdrive N8... I saw a link on the NESMakers Facebook group recently:
https://www.facebook.com/groups/NESmakers/permalink/719035358450792/

Link for this video"Everdrive N8 can now play Mapper 30 Games": https://youtu.be/6V8DjusU7I8
 

dale_coop

Moderator
Staff member
But it needs to be checked ;)
(If by any chance, you can... and would like to make a small tutorial for all the Everdrive users, here. It would be very useful! <3)
 
okay, i will try to figure it out, right now im trying to figure out the last piece of the puzzle, which is layering 2 sprites, i noticed you can layer the melee and the projectile source objects on top of the player, i need to figure out how to make the player carry a weapon, that weapon will be the second layer with 3 more colors
 

MistSonata

Moderator
The offset editor doesn't do anything in the code for now, or at least I haven't found a way for it to work. It's good for getting offset table values from, though...
 

dale_coop

Moderator
Staff member
For the melee position, you can set its position by selecting the "GameObjects" icon (in the tree view)

Then you select the melee (or projectile) and the for each animations (directions) of your player you set the exact position.

But in your case, it means that the player will always carry the melee weapon? Meaning it will move with the player... I don't think NESMaker does that natively (without modifying the code).
 
well bummer, what about equipping a pickup weapon? i could have the player spawn right on top of the weapon that instantly gets equipped when player touches it

also got it working on everdrive, it was pretty straight forward

TDShCh0.jpg

uOKbX11.jpg
 

MistSonata

Moderator
Right now the code for pickups doesn't do anything apart from "make the object disappear when I touch it" sort of thing. We'll have to wait for that kind of functionality still.
 
Where could i get the scripts used in the video tutorials? i need the gravity block type from this video https://youtu.be/Rg7m1vMkC90?list=PL90FP_E2HIa4sRiXYCCC4QGXMXjuKekcq&t=338
 
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