jorotroid
Member
I was wondering if any of you fellow intrepid platformer tinkerers are alsohaving these problems and have found any fixes.
The first issues is when dealing with platforms that are only 1 tile thick vertically (and probably a player character that is 4 sprites high). If the player jumps at the platform from the side, the mid section of the player will go through the tile. The top and bottom of the player's collision works, but it's like there is a whole in the players stomach. Once over the tile, the player will hang there as if hanging from their head, and I can still move along the platform as if I sliding along a rail.
The other issue I am having is when the player drops from an upper screen to a lower screen. When the lower screen loads, the player appears at the bottom of the screen instead of the top. Strangely, if the player drops two screens or more, then they will appear in the correct position after that first incorrect position.
The first issues is when dealing with platforms that are only 1 tile thick vertically (and probably a player character that is 4 sprites high). If the player jumps at the platform from the side, the mid section of the player will go through the tile. The top and bottom of the player's collision works, but it's like there is a whole in the players stomach. Once over the tile, the player will hang there as if hanging from their head, and I can still move along the platform as if I sliding along a rail.
The other issue I am having is when the player drops from an upper screen to a lower screen. When the lower screen loads, the player appears at the bottom of the screen instead of the top. Strangely, if the player drops two screens or more, then they will appear in the correct position after that first incorrect position.