I cant really go into too much details for all of it yet, since my stage design is far from complete, but the game is heavily inspired by shatterhand from it's core mechanics, so something similar in style.
as far as what could be done already,
the intro stage looks like this:
Stage selection:
Temple stage:
in addition to these, only tileset i've decided aside these is a cavern tileset, but i havent started drawing it yet. I'd assume some sort of more quiet/eerie tune would fit a cavern.
for better tracking inspiration, here's a rom that has access to the start stage, the temple stage, and the stage selection.
(run to the right on the intro stage to reach the warp crystal, and use stage selection to warp to stage B (top right corner) to access the temple test stage.)
https://dev9.blacklabel-translations.com/scrn/dd/game.nes
at this point in time, im mostly interested of getting something completely badass to the stage selection, to match it's role model:
https://www.youtube.com/watch?v=KegIY5gsomA
as far as the control scripts goes, we can do that in multiple ways. If you're confident enough with your ability to fiddle with them, i can just send you over the required scripts and modifications, or you can send me a nesmaker project that i will adapt my controls into. Whatever really.