Bionic Girl (WIP) (cancelled)

Gazimaluke

Member
drexegar said:
Gazimaluke said:
I converted an old enemy to NES graphics this morning. The Robotic Cod. The colors aren't set yet.

That's pretty awesome nice shadow leg too!
Thanks. I did put it in the game yesterday. I forgot to add the video. https://youtu.be/vqfwMbbtz1I
 

Gazimaluke

Member
I'm having trouble making enemies shoot and bullets are getting stuck in mid air. Is there any tutorial on making enemies shoot? I'm just trying stuff until something happens.
 

Gazimaluke

Member
The updated graphics in the woods. The video is today's final version. Making the tree tops black really made it look great.
https://youtu.be/p061I3MxuCI
 

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dale_coop

Moderator
Staff member
To make your enemies shoot bullets, in their settings, for the "action step 0" set action "shoot straight", give a timer value and for "End of action" set "GoToFirst".
Then you need to make your ennemie's bullets: it's the "Projectile Source" game object. Set it as "monster weapon", give an "acceleration" and "speed", set "Solid Object Reaction" and "Edge Object Reaction" to "DestoyMe". Then in actions, for the "action step 0" check "ignore gravity".
And set the Bounding box. That's all!

Note: if you want to use the action "Shoot at player" for your monster, in your Projectile Source settings, check "ignore main physics" and "ignore gravity" for "action step 1" (this one is used for shoot at player by the engine).
 

Gazimaluke

Member
dale_coop said:
Check (again) that you did set "speed" and "acceleration" for your projectile.
I did. But I don't know if I did anything with projectile source. I set that on projectile though. I am using your script to limit shots on screen as well and haven't gotten the limit part to work but I haven't had much time to look in to it either.
 

dale_coop

Moderator
Staff member
Monsters use the "projectile source" object for their projectiles (for "shoot straight" and "shoot toward player").
For the limit projectiles, I will update the code when the 4.1.0 will be out.
 

Gazimaluke

Member
dale_coop said:
Monsters use the "projectile source" object for their projectiles (for "shoot straight" and "shoot toward player").
For the limit projectiles, I will update the code when the 4.1.0 will be out.
This would never be a game without people like you :D
 

dale_coop

Moderator
Staff member
In fact, it’s a community effort ;)
People like you, make great graphics! Other incredible music...
So glad we have a strong talented community!
And of course a very great and powerfull tool. Thanks to Joe
 

Gazimaluke

Member
drexegar said:
Looking good! Graphics are coming along nicely. If you need any music hit me up!
I need music. But I have music from the old Unity version that I would like to have made into NES music.
 

Gazimaluke

Member
Here's my latest version. I will probably rebuild it all in the next version of NESmaker.
https://1drv.ms/u/s!AltAvMlSv2JgsRkfm5XnUAIeHs_M
 

Gazimaluke

Member
I played around with a boss today. Mainly getting him to move around. And also realized he was way smaller than I thought so I have redrawn the sprite for future testing.
He is supposed to move left and right and turn only when colliding with the solid walls. But he turns everywhere and that seems to mess up the action cycle of move around>taunt>attack.

https://youtu.be/CDh_QjwoV-E

The dark story of Bionic Girl has been done for three years. If anyone wants to hear it I will write it down here.
 

Gazimaluke

Member
This isn't at all how the boss fight is supposed to be but I just wanted to see the sprite move. Edited in the Bionic Girl Main Theme too.

https://youtu.be/3JB2ySnzfPA
 
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