PasseGaming
Active member
This will be the last update regarding Spirit Impel as a WIP, I am nearly finished with the game. I have to say; thank you to everyone who lent a hand with this project. Same goes to the few that bothered following along. While I am very proud of my first title, it was definitely a learning experience for me and not a pretty one. Not only regarding programming but collecting the resources to do a limited release. I've finally managed to gather up the packaging (clam shell cases, they are really nice), labels (decent quailty), carts and boards. This was quite the learning experience, trying to keep cost down while producing a small limited order of 25. Worst of all are the manuals. I decided (wont try that again) to print them at home, and while they are really nice. They cost me a fortune in printer ink cartages. I've had to come to terms that every cart wont have a manual and poster. Only 15 of the 25 carts will (I may try to squeeze out a few more if I can). Naturally they will be more expensive but I will include the files to print your own if you happen to get one the remaining 10 boxed copies. I've made a load of mistakes along the way but through them I've met some good folk that I know I can count on for future releases.
Anyhow, enough rambling, here is the trailer if you are interested in seeing the game. Unfortunately this trailer is already dated as I've made some graphical changes since.
Click right here and please leave a like!
Anyhow, enough rambling, here is the trailer if you are interested in seeing the game. Unfortunately this trailer is already dated as I've made some graphical changes since.
Click right here and please leave a like!