Got some help on FB for this one. I wanted a death title so when the player touched it they died.
In Project Settings/Title Types changed type 11 to 11 - Death
Created a script called yourstuff\Nesmaker_4_0_11\GameEngineData\Routines\UserScripts\AdventureGame_Base\TileScripts called death-title.asm with the following code (this code already existed).
CPX player1_object
BNE npeddie
LDA Object_type,x
JSR HandlePlayerDeath
;JMP donePlayerDeath_forTileCollision
npeddie
;;; if monster runs into spike
DeactivateCurrentObject
donePlayerDeath_forTileCollision:
Under project settings/script settings - selected type 11 and hit change. Updated the type 11 to point to the new script. Routines\UserScripts\AdventureGame_Base\TileScripts\death-title.asm
Hope I have written this correctly.
In Project Settings/Title Types changed type 11 to 11 - Death
Created a script called yourstuff\Nesmaker_4_0_11\GameEngineData\Routines\UserScripts\AdventureGame_Base\TileScripts called death-title.asm with the following code (this code already existed).
CPX player1_object
BNE npeddie
LDA Object_type,x
JSR HandlePlayerDeath
;JMP donePlayerDeath_forTileCollision
npeddie
;;; if monster runs into spike
DeactivateCurrentObject
donePlayerDeath_forTileCollision:
Under project settings/script settings - selected type 11 and hit change. Updated the type 11 to point to the new script. Routines\UserScripts\AdventureGame_Base\TileScripts\death-title.asm
Hope I have written this correctly.