HELP!!!!

pablogon1978

New member
Hello,

I am a fairly new user using this incredible software (NESMAker) trying to understand the basic operation of certain things. I have created a first test project based on the Metrovania module and where I have added some scripts for scrolling between screens of the Platforms module. Sorry for the graphics...I am starting and this is only a test.

Here I have some doubts due to the result:

- As the screens scroll, I see that they maintain the color palette for the background of the first screen. This is correct? Is there a way to force each screen to load its color palette (the one used in the editor)? If, for example, the first screen uses brown bricks and the second gray bricks, both are shown with brown bricks and this is not desired since I am interested in varying the colors of each screen even if they are consecutive...is it possible or is the NES limited? ?
- Do consecutive screens all have to have the same "tile layout" (Double Main - No HUD, Normal (main/screen/path) etc...)? In the example that I have created by having it different, it paints incorrect sprites and images appear that are not the ones that I have painted in the editor (it is solved by matching the tile layout of the two screens. Is it another limitation of the NES or am I doing something wrong?

Thank you very much in advance for your help.

Greetings
 

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smilehero65

Active member
Hello,

I am a fairly new user using this incredible software (NESMAker) trying to understand the basic operation of certain things. I have created a first test project based on the Metrovania module and where I have added some scripts for scrolling between screens of the Platforms module. Sorry for the graphics...I am starting and this is only a test.

Here I have some doubts due to the result:

- As the screens scroll, I see that they maintain the color palette for the background of the first screen. This is correct? Is there a way to force each screen to load its color palette (the one used in the editor)? If, for example, the first screen uses brown bricks and the second gray bricks, both are shown with brown bricks and this is not desired since I am interested in varying the colors of each screen even if they are consecutive...is it possible or is the NES limited? ?
- Do consecutive screens all have to have the same "tile layout" (Double Main - No HUD, Normal (main/screen/path) etc...)? In the example that I have created by having it different, it paints incorrect sprites and images appear that are not the ones that I have painted in the editor (it is solved by matching the tile layout of the two screens. Is it another limitation of the NES or am I doing something wrong?

Thank you very much in advance for your help.

Greetings
Hello and welcome to NESMaker!

1) By default, all your settings are set on the first screen of scroll.
However, there is an improved scroll system that allows pretty much anything you want:


With this, you are allowed to:
- Have different Tile Color Palettes per screen
- Have different Music for each screen
- Have different screen flags checked (screen flags are the little boxes in the Screen Details menu)


*All these changes are applied once the scroll has reached the center of the room in question.

Also, in general, it is a better camera system.



2) Tile Layouts are applied only to the first screen of scroll.
No changes on that for the moment.

Hope that puts you on track!
Remember to watch all the Official Tutorials to understand NESMaker, and also come to the forum periodically when something arises.
 

pablogon1978

New member
Hello and welcome to NESMaker!

1) By default, all your settings are set on the first screen of scroll.
However, there is an improved scroll system that allows pretty much anything you want:


With this, you are allowed to:
- Have different Tile Color Palettes per screen
- Have different Music for each screen
- Have different screen flags checked (screen flags are the little boxes in the Screen Details menu)


*All these changes are applied once the scroll has reached the center of the room in question.

Also, in general, it is a better camera system.



2) Tile Layouts are applied only to the first screen of scroll.
No changes on that for the moment.

Hope that puts you on track!
Remember to watch all the Official Tutorials to understand NESMaker, and also come to the forum periodically when something arises.
Hello,

First of all, thank you very much for your quick response and thank you for the explanation and the solution.
I will try to replace the script you mention because it looks very good.

Again, thank you very much for your help.

Greetings
 
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