Ongoinggamer
Member
Hi all!
I am currently working on a game. That needs the use of more than one warp tile on the same screen please. The idea is to give the player more than one option. That sends the player off to different screens. (Not the same screen though. Each warp tile needs to send the player to a different room) So that there choices can be resolved in those different rooms. But at the moment with the Adventure Mod. The is only one warp attribute from what I can see. I would need to make a link for attribute 7-warp, 8-warp etc. How many I would need to create those different links. To send the player off to those different rooms to make the game work. I have also found in the warp scripts that Joe that helped make Nesmaker, left a note. Suggesting a way on how to create multiple warps on the same screen. But I don't understand Nes assembly language well enough yet. To understand what he means. I am currently trying to learn assembly language at the moment. If anyone knows how to do this and knows how to create new attribtutes? Knows what scripts to edit to make this work and can give me a step by step guide to help me learn? Then please reply to this post. Thanks.
My second question would be once I can make the multiple warps work. Is there anyway for a walkable tile to activate the warp instead? By colliding the tile with the player and activating the warp by pressing either the A or B button. Instead of it being automatic, if anyone knows how to answer either question or both questions? Then please let me know.
I am currently working on a game. That needs the use of more than one warp tile on the same screen please. The idea is to give the player more than one option. That sends the player off to different screens. (Not the same screen though. Each warp tile needs to send the player to a different room) So that there choices can be resolved in those different rooms. But at the moment with the Adventure Mod. The is only one warp attribute from what I can see. I would need to make a link for attribute 7-warp, 8-warp etc. How many I would need to create those different links. To send the player off to those different rooms to make the game work. I have also found in the warp scripts that Joe that helped make Nesmaker, left a note. Suggesting a way on how to create multiple warps on the same screen. But I don't understand Nes assembly language well enough yet. To understand what he means. I am currently trying to learn assembly language at the moment. If anyone knows how to do this and knows how to create new attribtutes? Knows what scripts to edit to make this work and can give me a step by step guide to help me learn? Then please reply to this post. Thanks.
My second question would be once I can make the multiple warps work. Is there anyway for a walkable tile to activate the warp instead? By colliding the tile with the player and activating the warp by pressing either the A or B button. Instead of it being automatic, if anyone knows how to answer either question or both questions? Then please let me know.