kainminter
New member
My game's design hinges on being able to change the palette of the player in game, so I really hope it is possible but I'm not having any luck.
I have not been able to get it to work with the LoadSpritePalette macro, as it seems to crash the game to use this.
I learned that the colors for sprite palette 1 are stored in $3F10 - $3F13 so I've tried manually setting the colors in memory like this:
But it does not work. The screen flashes momentarily only, no change of color.I fear I may either be doing it wrong or I may be trying to do something that is not possible anyway.
Any help overcoming this hurdle would be greatly appreciated m(_ _)m
I have not been able to get it to work with the LoadSpritePalette macro, as it seems to crash the game to use this.
I learned that the colors for sprite palette 1 are stored in $3F10 - $3F13 so I've tried manually setting the colors in memory like this:
Code:
LDA #$16
STA $3F11
LDA #$27
STA $3F12
LDA #$38
STA $3F13
But it does not work. The screen flashes momentarily only, no change of color.I fear I may either be doing it wrong or I may be trying to do something that is not possible anyway.
Any help overcoming this hurdle would be greatly appreciated m(_ _)m