TokyoScarab
New member
Hi, I'm new to using NESMaker, but have a background in programming and do understand assembly. I'm finding parts of scripting in NESMaker just confusing and un-intuitive. I'd really love documentation on more aspects of scripting because when the standard scripts are making calls to pre-defined routines (macros) or variables, it's just really difficult to know what exactly is going on under the hood. After a bunch of digging around, I was able to find the macro folder in the program directory so I could know what all macros existed, the arguments they took, and what exactly they even did in the first place. I can't seem to say the same for pre-named variables. Closest I found was a file just sort of defining them all but not going into a lot of detail as to what they are used for. From what I could find in a related post asking for documentation from a year ago, the devs said they were still working on it (fair enough). So my actual question was more so how do you go about actually injecting your code into the actual code loop of the game without putting it in one of the pre-defined routines? It seems easy enough if you want something to happen on certain events (like a controller input), but what about putting something that runs a check on every code loop for example? I'm sorry if this has been asked before and I didn't catch it in my search. Hope you all can help me!