SciNEStist
Well-known member
what you are looking at to change this is the "edge reaction" scripts. I haven't rally tackled that yet myself.
My planned solution is to force the player to move along with the screen, and check for solid tiles on the other side of the player. if they are stuck between a solid tile and the edge, then instant kill.
another simpler solution would be to hurt the player then warp them to the center of the screen when they touch the edge
My planned solution is to force the player to move along with the screen, and check for solid tiles on the other side of the player. if they are stuck between a solid tile and the edge, then instant kill.
another simpler solution would be to hurt the player then warp them to the center of the screen when they touch the edge