Yan
Member
Hello,
My initial plan was to finish this game in my first month with NESmaker but unfortunately I procrastinated a lot.
Basic explanation:
It's a very unforgiving and random game, you will need to properly understand the AI to exploit it.
What still needs to be implemented:
Known problems:
Here is the unfinished game if you want to try it out:
My initial plan was to finish this game in my first month with NESmaker but unfortunately I procrastinated a lot.
Basic explanation:
- Collect all the collectables on the screen to go the next level
- Enemies quickly appear to antagonize you
- You only have 5 shots per level, they temporarily disable your foes.
- 100 normal levels with 10 different monster variations.
It's a very unforgiving and random game, you will need to properly understand the AI to exploit it.
What still needs to be implemented:
- Better score system (It should take your remaining shots and total lives into account)
- Music and effects (The ones being used are just placeholders from NESmaker)
- "Press Start" animation on start screen.
- Victory Screen should display your final score.
- Prettier HUD.
- A timer? (not 100% sure about it)
- Maybe a few level tweaks based on feedback?
- Credits somewhere so I can properly thank this community (especially dale_coop) for all the help
Known problems:
- The score glitches out after you die once
- The lives are counted in hexadecimal for some reason
- The zap meter appears to be empty at first, shooting too fast also glitches it out
- Hitting two enemies with the same projectile makes one of them disappear forever (I kinda like this one tbh)
- You can shoot while doing your victory pose, this might make you go out of bounds
- The last level contains an "enemy death animation" that isn't displayed on the right place and which might not take you to the win screen.
- "dead" enemies absorb your shots instead of just phasing through them.
- You can shoot too fast with a turbo button which glitches out the HUD.
Here is the unfinished game if you want to try it out: