CutterCross said:That's not a bug, you have your pallet set up incorrectly. The first color (in your case it's black) is the transparent color, so it won't actually show up on your sprite. What you should do is switch out black and light blue in your color pallet order, so that light blue is the transparent color.
Cobalt24 said:CutterCross said:That's not a bug, you have your pallet set up incorrectly. The first color (in your case it's black) is the transparent color, so it won't actually show up on your sprite. What you should do is switch out black and light blue in your color pallet order, so that light blue is the transparent color.
I swapped the colors to the same result. Black is set as my blue color and light blue is set as my black (background) color.
Capture2.PNGCapture3.PNG
Mugi said:is this a scrolling game.
if so, the palette settings have to be set on the first screen because no additional screenlaods happen during scroll, so palettes and other attributes are inherited from the first screen.