Monster appearing differently on screen than in screen details

CutterCross

Active member
That's not a bug, you have your pallet set up incorrectly. The first color (in your case it's black) is the transparent color, so it won't actually show up on your sprite. What you should do is switch out black and light blue in your color pallet order, so that light blue is the transparent color.
 

Cobalt24

New member
CutterCross said:
That's not a bug, you have your pallet set up incorrectly. The first color (in your case it's black) is the transparent color, so it won't actually show up on your sprite. What you should do is switch out black and light blue in your color pallet order, so that light blue is the transparent color.

I swapped the colors to the same result. Black is set as my blue color and light blue is set as my black (background) color.
Capture2.PNG
 

Cobalt24

New member
Cobalt24 said:
CutterCross said:
That's not a bug, you have your pallet set up incorrectly. The first color (in your case it's black) is the transparent color, so it won't actually show up on your sprite. What you should do is switch out black and light blue in your color pallet order, so that light blue is the transparent color.

I swapped the colors to the same result. Black is set as my blue color and light blue is set as my black (background) color.
Capture2.PNGCapture3.PNG
 

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Mugi

Member
is this a scrolling game.
if so, the palette settings have to be set on the first screen because no additional screenlaods happen during scroll, so palettes and other attributes are inherited from the first screen.
 

Cobalt24

New member
Mugi said:
is this a scrolling game.
if so, the palette settings have to be set on the first screen because no additional screenlaods happen during scroll, so palettes and other attributes are inherited from the first screen.

The screen the enemy is on is the screen the player spawns on, and its set there; it's also set on screen 0,0 so no matter which you mean, they're both set correctly.
 
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