So far, my monsters have only ever faced left. Some of them change direction when the player jumps over, some of them change direction when they hit a wall. But they all moonwalk when they do this!
I know you probably use the FaceDirection macro to make them actually turn around, and that the first argument selects the object and the second argument selects the specific direction. I don't even know what to put instead of player1_object. Is it a #$ number?
I'm thinking you could put FaceDirection (enemy object), FACE_RIGHT in the AI movement script and probably the reverse direction solid object reaction. But then of course you have to make them turn back around.
So
If moving left, face left
if moving right, face right
How have y'all handled this?
I know you probably use the FaceDirection macro to make them actually turn around, and that the first argument selects the object and the second argument selects the specific direction. I don't even know what to put instead of player1_object. Is it a #$ number?
I'm thinking you could put FaceDirection (enemy object), FACE_RIGHT in the AI movement script and probably the reverse direction solid object reaction. But then of course you have to make them turn back around.
So
If moving left, face left
if moving right, face right
How have y'all handled this?