Mihoshi20
Member
A bit of a followup to the UI/UX suggestions in http://www.nesmakers.com/viewtopic.php?f=24&t=773 though the goal of this one is more to unify and bring a bit of consistency to the main layouts for Monster Graphics, Game Objects, and the tile Graphic Asset sections.
This second part is a bit of a followup to the suggestion in http://www.nesmakers.com/viewtopic.php?f=24&t=930 which proposes showing the screen type either in the overworld/underworld map or in the screen/room editor itself with other relevant information.
This second part is a bit of a followup to the suggestion in http://www.nesmakers.com/viewtopic.php?f=24&t=930 which proposes showing the screen type either in the overworld/underworld map or in the screen/room editor itself with other relevant information.