Pwnu2noob
New member
Started a TopDown game while I wait on the Platformer module to be developed but, i'm having some trouble getting the animations to work on the player. I've got everything setup to make the player move around the screen and he's colliding with rocks and trees that i've setup on the screen but, during movement there's no animation.
Under Game Objects/Player/Manage Animations i've created: idle_Down, idle_Up, idle_Left, and idle_Right. Single frame animation of player just standing still.
I've also created: run_Down, run_Up, run_Left, and run_Right. 4-frame animations for each.
Under Object Details I've created 2 animation types: idle (which sets all the directions with the correct idle animations) and run (which uses the run animations for each direction)
Under the tab Details I've checked "Persistent" and "Player" and given the player a max speed and an acceleration
Under the Actions tab Action Step0 is set to "idle" and Action Step1 is set to "run" and i've set the animation speed somewhere in the middle.
Under the Bounding Box tab i've set the bounding box to center mass of my player (similar to the tutorials).
Not sure what I"m missing. :?:
Under Game Objects/Player/Manage Animations i've created: idle_Down, idle_Up, idle_Left, and idle_Right. Single frame animation of player just standing still.
I've also created: run_Down, run_Up, run_Left, and run_Right. 4-frame animations for each.
Under Object Details I've created 2 animation types: idle (which sets all the directions with the correct idle animations) and run (which uses the run animations for each direction)
Under the tab Details I've checked "Persistent" and "Player" and given the player a max speed and an acceleration
Under the Actions tab Action Step0 is set to "idle" and Action Step1 is set to "run" and i've set the animation speed somewhere in the middle.
Under the Bounding Box tab i've set the bounding box to center mass of my player (similar to the tutorials).
Not sure what I"m missing. :?: