Amon26
New member
So I've been working on a platformer for a while and I've got things in pretty good order, but I'm running into a few problems I can't solve. I'll try and be concise as possible.
1. When player falls into a room below and is also colliding with a left/right wall it causes the room to loop. Room reloads with player stuck at the ceiling, or warps the player into a room full of junk tiles.
2. When player tries to exit to the room on the left, they're blocked sometimes by invisible barriers. These barriers seem to match up with solid tiles that are against the right side of the screen.
3. When player exits up into a room above, the game sometimes glitches into a room full of junk tiles.
I've been trying to find the answers on the forums, but I haven't had much luck. I'm super new to assembly/NES limitations, so I hope I'm not asking something that's already been asked a billion times.
-Amon
1. When player falls into a room below and is also colliding with a left/right wall it causes the room to loop. Room reloads with player stuck at the ceiling, or warps the player into a room full of junk tiles.
2. When player tries to exit to the room on the left, they're blocked sometimes by invisible barriers. These barriers seem to match up with solid tiles that are against the right side of the screen.
3. When player exits up into a room above, the game sometimes glitches into a room full of junk tiles.
I've been trying to find the answers on the forums, but I haven't had much luck. I'm super new to assembly/NES limitations, so I hope I'm not asking something that's already been asked a billion times.
-Amon