Mugi
Member
Some of us got a nice email from Joe regarding Polymega, and the possibility of having our demos / games included in the system,
but just like myself, some people also found the lack of explanation regarding how exactly are the requested materials used and why such odd dimensions for screenshots etc.
so, I mailed Bryan of Polymega and asked, here's the whole deal quoted from the man himself;
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here's some example assets for a single NES game on Polymega. These are png format only.
Game data needed:
- Game Title in English and any other languages
- Year, Genre, Number of players
- Publisher name (this will be NESMaker unless you have another Publisher)
- Developer name (your name, or your companies name)
Polymega UI:
Game tile (320x224) PNG:
Boxart (~282x381) PNG:
Screenshot (1440x1080) Minimum 3, lossless PNG only.
First image will be used in the details screen (can specify the image offset for cropping from 400 (higher) to -400 (lower). Any other images can be seen by pressing left and right on the d-pad.
but just like myself, some people also found the lack of explanation regarding how exactly are the requested materials used and why such odd dimensions for screenshots etc.
so, I mailed Bryan of Polymega and asked, here's the whole deal quoted from the man himself;
---------------------------------
here's some example assets for a single NES game on Polymega. These are png format only.
Game data needed:
- Game Title in English and any other languages
- Year, Genre, Number of players
- Publisher name (this will be NESMaker unless you have another Publisher)
- Developer name (your name, or your companies name)
Polymega UI:
Game tile (320x224) PNG:
Boxart (~282x381) PNG:
Screenshot (1440x1080) Minimum 3, lossless PNG only.
First image will be used in the details screen (can specify the image offset for cropping from 400 (higher) to -400 (lower). Any other images can be seen by pressing left and right on the d-pad.