Stuttering Music

Shrydel21

New member
So I made some music and sfx for a friend and imported them into two different NESmaker startup games I made. There is not a whole lot to these two games and the music and sfx seem to be playing just fine for me. When he imported them into his game the music seems to stutter from time to time.
There are 8 songs and 6 sfx. I did end up maxing out on instruments at 64. I’m employing pitch bends, vibrato, and volume changes via the instruments as opposed to programming those things in famitracker.
Questions:
1. Could this be a RAM issue?
2. If so, is there a way to budget more RAM for sound in NESmaker?
3. Any other ideas as to what could be causing this?
 

TakuikaNinja

Active member
NES music almost never operates with an audio buffer in RAM like on modern systems. Instead, a sound driver is programmed to interpret provided music data from ROM and send values to the APU (Audio Processing Unit) registers at a regular interval (usually once per video frame). NESmaker uses GGSound - it's fairly rich in features but is known for performance issues.

I think it would be easier to diagnose this if you:
  • Provide the FamiTracker text export and check it with this tool: https://nerdboard.nl/ftm/
  • Provide a recording which demonstrates the problem (use Mesen's video recording feature)
 
Top Bottom