So I made some music and sfx for a friend and imported them into two different NESmaker startup games I made. There is not a whole lot to these two games and the music and sfx seem to be playing just fine for me. When he imported them into his game the music seems to stutter from time to time.
There are 8 songs and 6 sfx. I did end up maxing out on instruments at 64. I’m employing pitch bends, vibrato, and volume changes via the instruments as opposed to programming those things in famitracker.
Questions:
1. Could this be a RAM issue?
2. If so, is there a way to budget more RAM for sound in NESmaker?
3. Any other ideas as to what could be causing this?
There are 8 songs and 6 sfx. I did end up maxing out on instruments at 64. I’m employing pitch bends, vibrato, and volume changes via the instruments as opposed to programming those things in famitracker.
Questions:
1. Could this be a RAM issue?
2. If so, is there a way to budget more RAM for sound in NESmaker?
3. Any other ideas as to what could be causing this?