SuperNatetendo
New member
Here's a handful of suggestions I feel could really expand what NESmaker can do:
General -
+ Might be less confusing if graphic banks was renamed as "Background Assets" or something of the like. Palettes could be "Background Palettes". Monsters could be "Sprite Palettes"
+ Maybe Grey Out functionality that isn't implemented yet. Like, Target: "player1" "player2" in the input editor. "Jump Speed" "Defense" "Strength" in the Object Editor, etc.
Game/Monster Objects -
+ I see there's something of custom hurt/spawn code - would love to be able to access that via "defined scripts"
+ Been mentioned before, but being able to select null tiles would really help on sprite conservation.
+ "Flip Frame" would probably be more accurate as "Flip Frame Horizontal"
+ Being able to name action steps would be nice.
Overworld Editor -
+ Path tiles are so versatile, but I'd love to be able to place them in a way in which they could "connect" to other objects besides the same path. This would be helpful with some very cool graphical effects. i.e. paths leading into doors, rivers under bridges, etc.
+ Painting a NULL tile with something other than pressing 5 or 6. I'm using all my background assets, so having a sort of ERASE function would be ideal.
+ I don't think day/night is something in every game. So maybe finding another name for these would be ideal. Maybe just naming it "Normal" "Variant" "Normal - Triggered" "Variant - Triggered" or something of the like. I could see some areas needing some variants/multiple states than just two.
Text -
+ Having access to more "End of Text Actions" would be great. Personally, I'd love it to be a list similar to the input list, where you could write specific scripts and just put them in as needed.
Scripts -
+ There are some constants that are hidden in code, that are not in defined scripts. HURT_TIMER, INVINCIBILITY_TIMER, RECOIL_SPEED_HI/LO are just a few that I commented out and then manually added to my User Constants. Maybe there just needs to be a thorough check of that kinda thing.
Features I'd love to see next -
+ Saving
+ Shop/Menu Builder
+ More Special Screens
+ Animated Tiles
General -
+ Might be less confusing if graphic banks was renamed as "Background Assets" or something of the like. Palettes could be "Background Palettes". Monsters could be "Sprite Palettes"
+ Maybe Grey Out functionality that isn't implemented yet. Like, Target: "player1" "player2" in the input editor. "Jump Speed" "Defense" "Strength" in the Object Editor, etc.
Game/Monster Objects -
+ I see there's something of custom hurt/spawn code - would love to be able to access that via "defined scripts"
+ Been mentioned before, but being able to select null tiles would really help on sprite conservation.
+ "Flip Frame" would probably be more accurate as "Flip Frame Horizontal"
+ Being able to name action steps would be nice.
Overworld Editor -
+ Path tiles are so versatile, but I'd love to be able to place them in a way in which they could "connect" to other objects besides the same path. This would be helpful with some very cool graphical effects. i.e. paths leading into doors, rivers under bridges, etc.
+ Painting a NULL tile with something other than pressing 5 or 6. I'm using all my background assets, so having a sort of ERASE function would be ideal.
+ I don't think day/night is something in every game. So maybe finding another name for these would be ideal. Maybe just naming it "Normal" "Variant" "Normal - Triggered" "Variant - Triggered" or something of the like. I could see some areas needing some variants/multiple states than just two.
Text -
+ Having access to more "End of Text Actions" would be great. Personally, I'd love it to be a list similar to the input list, where you could write specific scripts and just put them in as needed.
Scripts -
+ There are some constants that are hidden in code, that are not in defined scripts. HURT_TIMER, INVINCIBILITY_TIMER, RECOIL_SPEED_HI/LO are just a few that I commented out and then manually added to my User Constants. Maybe there just needs to be a thorough check of that kinda thing.
Features I'd love to see next -
+ Saving
+ Shop/Menu Builder
+ More Special Screens
+ Animated Tiles