I just have it doing the player. The design for that level it doesn't need to check anything else.very nice. does it push other objects, or just players?
Very cool. Do the treasure tiles respawn if you collect them, scroll further in the level, and then come back?Added "Treasure" Pickups so now players can go treasure hunting! Getting this to work with the scroll engine was a little tricky but I got it working the way I want it. The idea was to have a shop system in place where the player can buy upgrades with the gold they collect
The player can keep scrolling and cheesing the game for gold - but its not a game breaker or anything. The gold caps at 999 and its used for buying stuff in the shop. Honestly if a player wants to farm it I don't see it as a problem. I have added so many gold tiles that the player shouldn't feel the need to do something like that. I think your average player is just going to push through.Very cool. Do the treasure tiles respawn if you collect them, scroll further in the level, and then come back?
Don't you find your variable get eaten up too quickly?In my game, I use variable(s) for the treasures of my game (kinda like a trigger) when the player collects a treasure it flips a bit in my treasure variable.
And in the level, before creating the treasure object (in the handle camera script) I check my treasure variable to verify if that treasure has already been collected, if already got it, I skup the create object line