Here's the second iteration of The Tower of Turmoil!
View: https://www.youtube.com/watch?v=scb-rsNmMHI
The music bug still hasn't been fixed, but I heard from Joe that they're working on that issue for the 4.1.0 release.
I've made quite a lot of changes with this build. First off, you can FINALLY attack enemies! I've even added some new SFX and graphical effects after enemies are killed.
There's new Monster Locks for each room with enemies, so you have to kill all the enemies to progress to the next room.
I've added a new Fireball hazard, although it shoots semi-randomly and is hard to predict. May need some help fixing that.
I've added new animated controller indicators to act like a small tutorial, being as least intrusive as possible.
I've modified a few scripts to make sure the player enters his Falling animation after running off a ledge.
Finally, I set up a custom Down-Thrust attack animation (like from Shovel Knight and DuckTales), but I haven't been able to get the actual attack to work.
Let me know what you think and if you have any tips for me!