Variable Points System

TurtleRescueNES

Active member
It's probably something simple. This may be a pain, but do you have a way to zip up your scripts and upload them for me to take a look at?
 

TurtleRescueNES

Active member
I accomplished opening up your project so that I can see everything that you've done, and generate your game for you. That really helped.

I now know the reason the points never seemed to work was because in your module, you use sprite weapons. My module never used them, so that creates a new dynamic. I've been trying to move my variable points code away from Handle Monster Hurt into Handle Sprite Weapon, but while I was making progress and can see it's trying to work, it's just wonky and unreliable.

I remember a similar problem noted in the forums that with sprite weapons, its always an instant kill, no matter how much HP you give your monster. I think that's very much related to the problem here. If anyone knows how to get the Sprite Weapon code to properly read monster settings, let us know!
 

dale_coop

Moderator
Staff member
Oh.. about the instakills... also make sure that your player's action steps 2 and 3 are NOT set to "harmful invincible".
 

dale_coop

Moderator
Staff member
Also, a topic about sprite weapon and Monster health (in case you are interested) http://www.nesmakers.com/viewtopic.php?p=10682#p10682
 
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