A bit of a followup to the UI/UX suggestions in viewtopic.php?f=24&t=773 though the goal of this one is more to unify and bring a bit of consistency to the main layouts for Monster Graphics, Game Objects, and the tile Graphic Asset sections.
This second part is a bit of a followup to the suggestion in viewtopic.php?f=24&t=930 which proposes showing the screen type either in the overworld/underworld map or in the screen/room editor itself with other relevant information.
Have a thought on how NESmaker can be improved? We are a small team with limited means, but we'd love to hear your ideas!
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