Raftronaut
Member
Hello!
I have a somewhat complex request for help here that I believe I understand the steps needed to accomplish but need some help with the details.
My goal is to utilize my first screen flag slot: "single screen game" to initiate a MAZE mini-game when I warp my player into a room with that flag checked. I am currently using the shooter module, so this would be an entirely new gameplay style I would be adding to my game. I have Plenty of game object slots available as well so I hope to change player game object upon warping into a room, and the ability to switch between 4 playable characters (either cycled through with inputs or perhaps better yet by collecting powerups).
So to break down my work flow I have made a list of the things I would need to achieve in order to accomplish my goal here:
A) Study and adapt the ChangePlayerObject script to change Character object upon warping into the screen containing the screen flag "single screen game" slot #1.. I believe this can be done utilizing Dale Coop's experimental script posted in the archives:
http://nesmakers.com/viewtopic.php?f=3&t=1760
B) Change player death object to something other than my current vehicle explosion from the shooter module. Since the sprites will be different for this section it will need a separate animation.
C)Set up victory conditions for when player consumes all collectables within a room that has "single screen" flag checked. I already have collectibles for score in my shooter game, so I would need to determine victory ONLY occurs when "Single screen" flag is checked...
D) Set up Maze game power up for frantic arcade munching invincibility
E) Create some sort of branch that disables my projectile powerup from the shooter module. Either disabled or Reassigned to a new function.
I had considered adding a melee attack here, or perhaps use the button to switch between characters..( Although I think I like the idea of collecting Powerup (or tile) to change between the 4 characters. It would give me the opportunity to add colorful powerup sprites and add to the graphical variety of my game. PLUS< my game is woefully short on powerups currently and I have PLENTY of slots available.)
I understand this is a complicated series of requests, but I am fairly sure my thought process on getting each of these steps to work are correct. If I am overlooking anything or incorrectly planning something, please let me know. I am not sure that Changing "game states" has been attempted yet, I am sure others would find this process helpful if I can get it working.
Many of my favorite NES games had multiple play styles involved, so this may be the first small step towards doing something influenced by guardian legend, blaster master, goonies II, Zelda 2, Startropics overworld etc..
I have a somewhat complex request for help here that I believe I understand the steps needed to accomplish but need some help with the details.
My goal is to utilize my first screen flag slot: "single screen game" to initiate a MAZE mini-game when I warp my player into a room with that flag checked. I am currently using the shooter module, so this would be an entirely new gameplay style I would be adding to my game. I have Plenty of game object slots available as well so I hope to change player game object upon warping into a room, and the ability to switch between 4 playable characters (either cycled through with inputs or perhaps better yet by collecting powerups).
So to break down my work flow I have made a list of the things I would need to achieve in order to accomplish my goal here:
A) Study and adapt the ChangePlayerObject script to change Character object upon warping into the screen containing the screen flag "single screen game" slot #1.. I believe this can be done utilizing Dale Coop's experimental script posted in the archives:
http://nesmakers.com/viewtopic.php?f=3&t=1760
B) Change player death object to something other than my current vehicle explosion from the shooter module. Since the sprites will be different for this section it will need a separate animation.
C)Set up victory conditions for when player consumes all collectables within a room that has "single screen" flag checked. I already have collectibles for score in my shooter game, so I would need to determine victory ONLY occurs when "Single screen" flag is checked...
D) Set up Maze game power up for frantic arcade munching invincibility
E) Create some sort of branch that disables my projectile powerup from the shooter module. Either disabled or Reassigned to a new function.
I had considered adding a melee attack here, or perhaps use the button to switch between characters..( Although I think I like the idea of collecting Powerup (or tile) to change between the 4 characters. It would give me the opportunity to add colorful powerup sprites and add to the graphical variety of my game. PLUS< my game is woefully short on powerups currently and I have PLENTY of slots available.)
I understand this is a complicated series of requests, but I am fairly sure my thought process on getting each of these steps to work are correct. If I am overlooking anything or incorrectly planning something, please let me know. I am not sure that Changing "game states" has been attempted yet, I am sure others would find this process helpful if I can get it working.
Many of my favorite NES games had multiple play styles involved, so this may be the first small step towards doing something influenced by guardian legend, blaster master, goonies II, Zelda 2, Startropics overworld etc..