Something that is always quite difficult in NESMaker is placing monsters that are taller than 16pixels... (and maybe the same problem with 8pixels monsters)
When 16pixels, no problem, you do a right "Place Monster 1", your monster is placed where you clicked... AND when you test, the monster is at the correct position.
When taller than 16pixels, you do a right "Place Monster 1" your monster is placed where you clicked... BUT when you test, the monster is not at the correct position, he is 8pixels at a lower position.
So In order to have the correct result, you have to put your monster 8 pixels (1 block) higher than expected :
My guess is the NM game engine uses the placing position as the TOP of the monster. But the NM user interface tool uses it as its BOTTOM.
Would be great if this could be fixed (in the the tool or the engine) in the next version.
When 16pixels, no problem, you do a right "Place Monster 1", your monster is placed where you clicked... AND when you test, the monster is at the correct position.
When taller than 16pixels, you do a right "Place Monster 1" your monster is placed where you clicked... BUT when you test, the monster is not at the correct position, he is 8pixels at a lower position.
So In order to have the correct result, you have to put your monster 8 pixels (1 block) higher than expected :
My guess is the NM game engine uses the placing position as the TOP of the monster. But the NM user interface tool uses it as its BOTTOM.
Would be great if this could be fixed (in the the tool or the engine) in the next version.