Hi,
I'm wondering what might be the best way to call a script from inside of assembly to trigger something on a linux based host. If I was working all in python, it would be somewhat trivial, but I'm wondering where I would start inside of NESMaker. I have looked at one of the NESMaker tutorials that show how to edit the assembly but could use a push in the right direction.
I'd like to basically turn something on/off on an arcade cabinet, but not have the game fail if it was being played on another system, console, etc.
I'm wondering what might be the best way to call a script from inside of assembly to trigger something on a linux based host. If I was working all in python, it would be somewhat trivial, but I'm wondering where I would start inside of NESMaker. I have looked at one of the NESMaker tutorials that show how to edit the assembly but could use a push in the right direction.
I'd like to basically turn something on/off on an arcade cabinet, but not have the game fail if it was being played on another system, console, etc.