feedback from game to host system

TAG76

New member
Hi,
I'm wondering what might be the best way to call a script from inside of assembly to trigger something on a linux based host. If I was working all in python, it would be somewhat trivial, but I'm wondering where I would start inside of NESMaker. I have looked at one of the NESMaker tutorials that show how to edit the assembly but could use a push in the right direction.

I'd like to basically turn something on/off on an arcade cabinet, but not have the game fail if it was being played on another system, console, etc.
 

dale_coop

Moderator
Staff member
I don't think it's possible (or it's way above my knowledge).
But maybe some advenced emulator can hook external scripts to the rom file (checking specific addresses... that way you could just check the value of a specifi address corresponding to a variable that you could manipulate as you want in the assembly code)
 

TAG76

New member
Do you think maybe I could have a certain frequency play in famistudio and have an event listener on the host system?
 
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