Rustocrat
New member
My question is two-fold:
1: Is it possible for me to just transplant the old "checkpoint tile" script into the NoScroll core and use it in a 4.1.5 game?
2: Is it possible for that code to be activated as an "end of text action" as well?
Basically, I'd like to be able to save my game by talking to an NPC. I figured that it would be as easy as copying the code from one of the other cores and transplanting somewhere into the NoScroll folder and then editing the list of script defines. But honestly, I figure it's probably not going to be that simple. I'd imagine that there would be some other users out there that would love to do that in their games as well. Any Ideas?
1: Is it possible for me to just transplant the old "checkpoint tile" script into the NoScroll core and use it in a 4.1.5 game?
2: Is it possible for that code to be activated as an "end of text action" as well?
Basically, I'd like to be able to save my game by talking to an NPC. I figured that it would be as easy as copying the code from one of the other cores and transplanting somewhere into the NoScroll folder and then editing the list of script defines. But honestly, I figure it's probably not going to be that simple. I'd imagine that there would be some other users out there that would love to do that in their games as well. Any Ideas?