It's been almost a week since I posted an update and I wanted to share what I am working on with Mark of the Beast at present. I have most of the base game mechanics working now, with melee and enemy drops functioning (thank you Dale) and I am currently setting up the projectile that will require some special scripting since you will have melee and a projectile to attack with.
Once that is done, you'll be able to run, jump, attack, shoot, pickup health, pickup treasure, pickup enemy drops, climb and duck... which is enough for me to begin layout on the levels. I will do a 1st pass on sound fx and music too just to have those in place and clear out the sounds left over from the platform module.
Other than that, I have been experimenting with a town tile set. I want to have a couple screens of ruined and intact towns the player passes through. I'm putting my mock up here for everyone to see. I created the small houses first then i've been cutting them into 16x16 pieces to create a sheet. It still has a ways to go at this point.
In addition, I've been organizing my environment tiles to be more exacting with what I want to use and grouping enemies onto sheets for import into the editor. I am leaving 3 slots per enemy for animations, so far I've only animated the ghoul; 20 more to go!
Once I get the projectile in, I will add some custom sound and share another video!
Thanks for looking and all the help so far!