Hello,
Its been a little while. I have been doing lots of little tweaks over the past few weeks and Dale has been helping with all manner of things!
https://drive.google.com/open?id=1QyinxtB7OIFjGqmU_-scnfQzmGDVZYo1
I am finally at a point where I am comfortable sharing the Mark of the Beast demo!
It took a little over 4 months to reach this point and I will continue to fix and add things over the coming weeks. I would love to get some feedback from those of you that play the demo.
This would really help me improve the demo as it stands and what sort of features/improvements could go into the full game. The areas I need feedback are:
DIFFICULTY:
LEVEL DESIGN:
TOTAL TIME TO REACH THE FINAL BOSS:
Thank you, any feedback and bugs are helpful.
The list below consists of areas of the game I did not get a chance to address for the demo but hope to incorporate into the full game!
⦁ 2 way scrolling (right/left, with ladders to travel up and down)
⦁ Changing your form without rebuilding the screen
When it comes to changing to the Beast form, it is best to do it when you are in a screen with no enemies (since defeated enemies will respawn) or when you first enter a new screen!
Also, I want to figure out a way to keep these objects from respawning every time you re-enter a previously explored screen-
⦁ Treasures
⦁ Breakable blocks
⦁ Plants/Torches
⦁ Bosses
Be sure to look over the manual and search for hidden rooms and passages! Collecting treasure and earning extra lives is necessary to make it all the way to the end!
I want to take a minute to thank everyone who has been supportive, and especially Dale for offering his time to help me with many aspects of the gameplay and functionality.
If anyone has any ideas of how to keep tiles from repawning, please let me know! I would love to keep the treasures and breakable blocks from coming back!