Mark of the Beast

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Dirk
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Re: Mark of the Beast

Post by Dirk » Wed Sep 11, 2019 2:23 pm

Looks gor(e)geous and very atmospheric!

I love the title screen where the guy changes to his monster form, looks just lovely.
On the other hand the version with the silhouette of the village with dead trees looks also great and isn't as much "on the nose" like the first draft. It's subtler and personally I like it when horror is conveyed in a more indirect way (like in most Lovecraft stories). I'm imagining it with dreadful music and maybe some glowing eyes that can only be seen for a short time.

Regarding the two comparison pics I like the red one more, although I love purple, but in this case the red version invokes more fear or dread for me. A palette swap from purple to red could look cool ^^ I don't know how to do it though.
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Disclaimer: English is not my first language, so mistakes are bound to happen.
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red moon
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Re: Mark of the Beast

Post by red moon » Wed Sep 11, 2019 2:59 pm

Thank you Dirk, I appreciate it.

I like the subtlety of the silhouette version myself and like you said, with some eerie music it could be far more mysterious in that regard. I wanted it to feel a bit like a Hammer film... I grew up watching those as a kid and loved the imagery and fonts they used. I'll come back and revisit the title once I get some levels in and functioning for sure.
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Woogz
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Re: Mark of the Beast

Post by Woogz » Wed Sep 11, 2019 4:46 pm

Title Screen looks great red moon :) Mockups look great as well. I like your art style a lot :) Can't wait to see some in game screenshots.
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red moon
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Re: Mark of the Beast

Post by red moon » Wed Sep 11, 2019 7:39 pm

Thanks Woogz! I do appreciate and I will have new thing up every couple of days I hope!
That's until I get stuck on something, which will come up!
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dale_coop
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Re: Mark of the Beast

Post by dale_coop » Wed Sep 11, 2019 11:22 pm

Can't wait !
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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red moon
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Re: Mark of the Beast

Post by red moon » Thu Sep 12, 2019 4:32 am

Thanks Dale!
I started in editor layout for the first few levels and realized I didn’t have any traps so i did some art for thorns, roots, fire, spikes and such. My first pass didn’t title that well left to right so I altered all the angled sprites to be more vertical. You can see the difference below. I also reworked the pointing robed specter enemy to be more dynamic. It’s likely that i’ll rework some of these guys as I move forward.

The stone object shown will be spawn point marker for respawn after player death.
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dale_coop
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Re: Mark of the Beast

Post by dale_coop » Thu Sep 12, 2019 11:43 am

Those tiles are beautiful. The ghost is so scary O_o Great work!
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Mugi
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Re: Mark of the Beast

Post by Mugi » Thu Sep 12, 2019 1:06 pm

i hate to be a spoilsport but many of these are still using 4 colors + transparency, so they're a no-no for nes.
"what are you up to?" "Oh, not much... just... Parallaxing"
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red moon
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Re: Mark of the Beast

Post by red moon » Thu Sep 12, 2019 3:18 pm

Thanks Dale and Mugi they are all 3 color...I build them all in dark grey/light grey/white then add black (transparency) before I color them. So they follow the 3 color + black/transparency rule.
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Mugi
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Re: Mark of the Beast

Post by Mugi » Thu Sep 12, 2019 3:50 pm

red moon wrote:
Thu Sep 12, 2019 3:18 pm
Thanks Dale and Mugi they are all 3 color...I build them all in dark grey/light grey/white then add black (transparency) before I color them. So they follow the 3 color + black/transparency rule.
the blue wraith has 8 unique colors in it on the above picture, and once you remove the dublicates, you will still end up with 5 including the background color.
here's a visual demonstration.
aaasfd.png
aaasfd.png (17.69 KiB) Viewed 33 times
no matter how i juggle it i cant make it work as 4 colors without losing fidelity. you use 3 disticnct shades of blue on the inner parts of the wraith, a black outline, and then the outer area (transparency)


closest i got would be like this, which looks okay.
aadasf.png
aadasf.png (12.76 KiB) Viewed 28 times
but as you see on the one where i made transparent color pink, there will be issues seeing through the sprite on those areas.
Last edited by Mugi on Thu Sep 12, 2019 4:08 pm, edited 1 time in total.
"what are you up to?" "Oh, not much... just... Parallaxing"
- Raftronaut
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