Mark of the Beast

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red moon
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Re: Mark of the Beast

Post by red moon » Sun Nov 03, 2019 8:11 pm

Ha, yes indeed! That's hilarious...I was trying to squeeze a little personality and humor into these area. I figured it would be nice to mix things up a bit.
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red moon
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Re: Mark of the Beast

Post by red moon » Thu Nov 07, 2019 8:13 pm

This is quick update...
I have a number of things i am working on at present and will try better to describe the game play changes to the map in a later update. Right now, I am cutiing the cavern and caves sets (both blue in nature and can be seen on page 1 of this thread) that I had planned to do since I already have a cave pit and will be replacing those ideas with a church catacomb and underground castle. I felt the previous cave and cavern where too similar to the pit set I added a couple weeks ago for the initial starting area and looked rather flat and uninteresting in pomparison to the newer background screens.

Here is my initial drawing for the castle, sheet test and scale mock up. I try to do this to test out the limitations of the set first.
Thanks for all the help and support from everyone so far!
Attachments
castle1.jpg
castle1.jpg (707.06 KiB) Viewed 2036 times
Castelconcept.jpg
Castelconcept.jpg (727.13 KiB) Viewed 2052 times
castlesheet.jpg
castlesheet.jpg (158.64 KiB) Viewed 2052 times
Last edited by red moon on Thu Nov 07, 2019 9:51 pm, edited 1 time in total.
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dale_coop
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Re: Mark of the Beast

Post by dale_coop » Thu Nov 07, 2019 8:23 pm

O_o Thanks for sharing this, red moon.... this is beautiful <3
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
My son's game: KUBO 3
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red moon
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Re: Mark of the Beast

Post by red moon » Thu Nov 07, 2019 8:40 pm

of course Dale! I plan on trying to squeeze in an update every week.
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red moon
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Re: Mark of the Beast

Post by red moon » Thu Nov 07, 2019 8:42 pm

and thank you, it’s taken a little bit of time to understand how to get better visuals with the total color and palette choice limitations, it’s a interesting challenge for sure!
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dale_coop
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Location: France

Re: Mark of the Beast

Post by dale_coop » Thu Nov 07, 2019 10:33 pm

You're doing an great job, in NESmaker... take your time. It's really good! <3
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
My son's game: KUBO 3
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red moon
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Re: Mark of the Beast

Post by red moon » Fri Nov 08, 2019 1:54 am

thank you Dale, having a community help out when you get stuck or want feedback makes all the difference!
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red moon
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Re: Mark of the Beast

Post by red moon » Fri Nov 15, 2019 1:55 am

Hey everyone, its been about a week or so since i updated so I wanted to post on what I have been up to. I am putting map up to better show progress.

I have been working adding the crumbling bridge sections, night time wooded areas, a burning town, an abandoned mining town, village square areas along with setting up the traps, NPC's, loot,enemies and behaviors for those areas. I've tried to put in a mix of walking, running, flying, floating and jumping enemies (thanks Dale for that one!) I attempted to get hunters throwing knives, but they kill themselves at present! I plan on exploring a teleporting behavior in the next couple of weeks. I'll look around here, if anyone knows any good test settings for that behavior, please let me know!
Attachments
Map.jpg
Map.jpg (725.5 KiB) Viewed 1923 times
town.jpg
town.jpg (491.92 KiB) Viewed 1923 times
chalice.jpg
chalice.jpg (613.35 KiB) Viewed 1923 times
Bridge.jpg
Bridge.jpg (317.32 KiB) Viewed 1923 times
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red moon
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Re: Mark of the Beast

Post by red moon » Fri Nov 15, 2019 6:45 pm

I am adding these extra screens to get a better feel for each of the areas.
The bottom town section represents where everyone fled to when the town was set on ablaze. Its meant to be an old mining town, so there will be a small section of mined "dark Shards" that are shown embedded in the cave walls. I wanted some element to help explain why there are monsters walking around the world.
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spread.jpg
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red moon
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Re: Mark of the Beast

Post by red moon » Sun Nov 17, 2019 5:21 pm

I wanted to see which of these final test levels you all preferred...the orange or the yellow palettes?

I started to fit this town square zone of the game in and wasn't very happy with how the areas looked. It seemed to fit the early style of the game but since its evolved to less simplistic looking background images I wanted to try something a little different. I re-concepted the level to be at sundown and wanted it to look stark. I then created another pixel test to see how it would translate before building out the tile palette.

I couldn't get exactly what I wanted visually with the limitations of the palettes but its close.

I would love to know which looks more appropriate and thanks for the support and help thus far!
Attachments
combo.jpg
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